Evil Twin Deck Breakdown

Cards Usage Statistic

Main Deck

Fabled Lurrie
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

Fiendsmith Engraver
Fiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Lacrima the Crimson Tears
Lacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.

Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

Live☆Twin Lil-la
Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.

Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Spright Blue
Spright Blue
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Fiendsmith's Tract
      Fiendsmith's Tract
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Live☆Twin Sunny's Snitch
          Live☆Twin Sunny's Snitch
          Live☆Twin Sunny's Snitch
          Spell Continuous
          Live☆Twin Sunny's Snitch

            When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.

            Secret Password
            Secret Password
            Secret Password
            Spell Normal
            Secret Password

              Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.

              Infinite Impermanence
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                Fiendsmith's Lacrima
                Fiendsmith's Lacrima
                Fiendsmith's Lacrima
                LIGHT 6
                Fiendsmith's Lacrima
                • ATK:

                • 2400

                • DEF:

                • 2400


                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                A-Bao A Qu, the Lightless Shadow
                A-Bao A Qu, the Lightless Shadow
                A-Bao A Qu, the Lightless Shadow
                DARK
                A-Bao A Qu, the Lightless Shadow
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom-Right


                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order. You can only use each effect of "A-Bao A Qu, the Lightless Shadow" once per turn.

                Evil★Twin Ki-sikil
                Evil★Twin Ki-sikil
                Evil★Twin Ki-sikil
                LIGHT
                Evil★Twin Ki-sikil
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.

                Evil★Twin Lil-la
                Evil★Twin Lil-la
                Evil★Twin Lil-la
                DARK
                Evil★Twin Lil-la
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.

                Evil★Twin's Trouble Sunny
                Evil★Twin's Trouble Sunny
                Evil★Twin's Trouble Sunny
                LIGHT
                Evil★Twin's Trouble Sunny
                • ATK:

                • 3300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.

                Fiendsmith's Requiem
                Fiendsmith's Requiem
                Fiendsmith's Requiem
                LIGHT
                Fiendsmith's Requiem
                • ATK:

                • 600

                • LINK-1

                Link Arrow:

                Bottom


                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                Fiendsmith's Sequence
                Fiendsmith's Sequence
                Fiendsmith's Sequence
                LIGHT
                Fiendsmith's Sequence
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                Knightmare Gryphon
                Knightmare Gryphon
                Knightmare Gryphon
                LIGHT
                Knightmare Gryphon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                S:P Little Knight
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                Main: 52 Extra: 19

                1 cardArchlord Kristya 1 cardArchlord Kristya
                Archlord Kristya
                LIGHT 8
                Archlord Kristya
                • ATK:

                • 2800

                • DEF:

                • 2300


                If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


                1 cardEM:P Meowmine 1 cardEM:P Meowmine
                EM:P Meowmine
                DARK 2
                EM:P Meowmine
                • ATK:

                • 800

                • DEF:

                • 0


                If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.


                1 cardFabled Lurrie 1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is discarded to the Graveyard, Special Summon it.


                3 cardFiendsmith Engraver
                3 cardFiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                1 cardFossil Dyna Pachycephalo
                1 cardFossil Dyna Pachycephalo
                Fossil Dyna Pachycephalo
                EARTH 4
                Fossil Dyna Pachycephalo
                • ATK:

                • 1200

                • DEF:

                • 1300


                If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                1 cardJinzo
                1 cardJinzo
                Jinzo
                DARK 6
                Jinzo
                • ATK:

                • 2400

                • DEF:

                • 1500


                Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                Lacrima the Crimson Tears
                LIGHT 4
                Lacrima the Crimson Tears
                • ATK:

                • 1200

                • DEF:

                • 1200


                (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                3 cardLava Golem 3 cardLava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                1 cardLive☆Twin Ki-sikil 1 cardLive☆Twin Ki-sikil
                Live☆Twin Ki-sikil
                LIGHT 2
                Live☆Twin Ki-sikil
                • ATK:

                • 500

                • DEF:

                • 0


                Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                1 cardLive☆Twin Ki-sikil Frost 1 cardLive☆Twin Ki-sikil Frost
                Live☆Twin Ki-sikil Frost
                LIGHT 2
                Live☆Twin Ki-sikil Frost
                • ATK:

                • 500

                • DEF:

                • 0


                If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                3 cardLive☆Twin Lil-la 3 cardLive☆Twin Lil-la
                Live☆Twin Lil-la
                DARK 2
                Live☆Twin Lil-la
                • ATK:

                • 500

                • DEF:

                • 0


                Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                3 cardSpright Blue
                3 cardSpright Blue
                Spright Blue
                DARK 2
                Spright Blue
                • ATK:

                • 1100

                • DEF:

                • 1000


                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                1 cardSpright Carrot 1 cardSpright Carrot
                Spright Carrot
                FIRE 2
                Spright Carrot
                • ATK:

                • 1000

                • DEF:

                • 1900


                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                3 cardSpright Jet
                3 cardSpright Jet
                Spright Jet
                DARK 2
                Spright Jet
                • ATK:

                • 1300

                • DEF:

                • 700


                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                1 cardSpright Red 1 cardSpright Red
                Spright Red
                FIRE 2
                Spright Red
                • ATK:

                • 1200

                • DEF:

                • 1800


                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                1 cardTestudo erat Numen 1 cardTestudo erat Numen
                Testudo erat Numen
                WATER 1
                Testudo erat Numen
                • ATK:

                • 0

                • DEF:

                • 1800


                Neither player can Special Summon monsters with 1800 or more ATK.


                1 cardFiendsmith's Tract
                1 cardFiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                  3 cardLive☆Twin Sunny's Snitch 3 cardLive☆Twin Sunny's Snitch
                  Live☆Twin Sunny's Snitch
                  Spell Continuous
                  Live☆Twin Sunny's Snitch

                    When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                    3 cardRunick Destruction
                    3 cardRunick Destruction
                    Runick Destruction
                    Spell Quick
                    Runick Destruction

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                      3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                      Runick Flashing Fire
                      Spell Quick
                      Runick Flashing Fire

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                        2 cardRunick Fountain
                        2 cardRunick Fountain
                        Runick Fountain
                        Spell Field
                        Runick Fountain

                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                          3 cardRunick Freezing Curses
                          3 cardRunick Freezing Curses
                          Runick Freezing Curses
                          Spell Quick
                          Runick Freezing Curses

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                            3 cardRunick Tip
                            3 cardRunick Tip
                            Runick Tip
                            Spell Quick
                            Runick Tip

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                              3 cardSpright Starter
                              3 cardSpright Starter
                              Spright Starter
                              Spell Quick
                              Spright Starter

                                Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  3 cardEvenly Matched 3 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    1 cardSpright Double Cross 1 cardSpright Double Cross
                                    Spright Double Cross
                                    Trap Normal
                                    Spright Double Cross

                                      Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.


                                      1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                      Fiendsmith's Desirae
                                      LIGHT 9
                                      Fiendsmith's Desirae
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                      3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                      Hugin the Runick Wings
                                      LIGHT 2
                                      Hugin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                      1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                      Munin the Runick Wings
                                      LIGHT 3
                                      Munin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                      1 cardNecroquip Princess 1 cardNecroquip Princess
                                      Necroquip Princess
                                      DARK 6
                                      Necroquip Princess
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                      1 cardEvil★Twin Ki-sikil 1 cardEvil★Twin Ki-sikil
                                      Evil★Twin Ki-sikil
                                      LIGHT
                                      Evil★Twin Ki-sikil
                                      • ATK:

                                      • 1100

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                      1 cardEvil★Twin Lil-la 1 cardEvil★Twin Lil-la
                                      Evil★Twin Lil-la
                                      DARK
                                      Evil★Twin Lil-la
                                      • ATK:

                                      • 1100

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                      1 cardEvil★Twin's Trouble Sunny 1 cardEvil★Twin's Trouble Sunny
                                      Evil★Twin's Trouble Sunny
                                      LIGHT
                                      Evil★Twin's Trouble Sunny
                                      • ATK:

                                      • 3300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                      1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                                      Fiendsmith's Agnumday
                                      LIGHT
                                      Fiendsmith's Agnumday
                                      • ATK:

                                      • 1800

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                      1 cardS:P Little Knight
                                      1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                      D/D/D Wave High King Caesar
                                      WATER
                                      D/D/D Wave High King Caesar
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1800


                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                      1 cardGigantic Spright 1 cardGigantic Spright
                                      Gigantic Spright
                                      DARK
                                      Gigantic Spright
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1600


                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                      1 cardNumber 2: Ninja Shadow Mosquito 1 cardNumber 2: Ninja Shadow Mosquito
                                      Number 2: Ninja Shadow Mosquito
                                      WIND
                                      Number 2: Ninja Shadow Mosquito
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                      1 cardNumber 29: Mannequin Cat 1 cardNumber 29: Mannequin Cat
                                      Number 29: Mannequin Cat
                                      LIGHT
                                      Number 29: Mannequin Cat
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 900


                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                      1 cardNumber 65: Djinn Buster 1 cardNumber 65: Djinn Buster
                                      Number 65: Djinn Buster
                                      DARK
                                      Number 65: Djinn Buster
                                      • ATK:

                                      • 1300

                                      • DEF:

                                      • 0


                                      2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.



                                      EVIL TWIN Decks in OCG








                                      https://metaduelist.com/
                                      Top